ArLA/SELA 2019 Joint Conference has ended
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Saturday, September 28 • 8:30am - 9:20am
It's Game Time

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Gamification is the process of adding games or game-like elements to something to encourage participation. The games are used to introduce and reinforce student knowledge regarding library services and also the Information Literacy program. Using Family Feud, Jeopardy, Wheel of Fortune and other interactive games provides an innovative way to allow students to become more involved with learning in a non-traditional way

avatar for Sonya Lockett

Sonya Lockett

Coordinator of Public Services, University of Arkansas Pine Bluff/John Brown Watson Memorial Library
People should talk to me about Circulation Services, Interlibrary Loan and Gamification.

Saturday September 28, 2019 8:30am - 9:20am CDT
Room 103